You're relying on basic AD still at this point of the game. As for Deathcap goes, I personally don't recommend getting Deathcap on support Karma unless the game goes to 45+ minute mark or you come out of laning phase ridiculously fed. CHECK, Works well with Karma's high base damages because magic penetration? Enemy champions are expected to have or starting to build magic resist around the 20 minute mark. Build path is more natural compared to deathcap for supports.
LoL forum thread "Liandry's Torment on Corki". LoL forum thread "Liandry's on Nautilus?".
It is possible—as with Non-Damaging Abilities (above)—the implementation of this change could have been to have these abilities deal an additional 0 spell damage.
It works wonders with double buffs. You may also Sign In using your Social Media. If you want to go down that road I'd suggest 2 other AP item choices being a bit more fitting:
I like it and I feel like it's doing wonders so I'll propably take it whenever I don't need the extra defensive item. With that said though, if you can't get it before the 15 minute mark its a complete piece of shit because it loses its effectiveness.
So, DFG+Phosphorus Bomb+Big Rocket Ult and that's it for the amplifying effect (Valkyrie excluded if needed as retreat), which would actually hurt quite a bit. Build something around like this: I was looking on LOLClass at Lemonnation's Karma tutorial and he said that Rabadon's is much better than Liandry's as the additional AP helps her scale her shield into late game.
CHECK, Burn damage is doubled because your spells have slows and snares attached?
https://leagueoflegends.fandom.com/wiki/Attack_effects?oldid=3083576.
For the usage of it: [[liandry's torment]] is used quite often. Share & discuss your favorite strategy guide or build on our League of Legends Forum! Do we play on [[Twisted Treeline]] or what?
I've yet to decide if I should take it as 3rd or last item. Summoner School is a League of Legends subreddit dedicated to helping others learn/improve. But all of this aside, it was only a suggestion for an AP item that could fit him more than Liandry's. Optional: Get [[haunting guise]] in the mid game and leave it there. is a chance. [/quote], [quote=NicknameMy][[blackfire torch]]? So getting some magic penetration on that is basically overkill. [quote=Jimmydoggga 2.0]The main problem is that you need to get reasonably close to do most of your damage because you have entirely AD items....which means your long range is moot. Ignore AP Corki + DFG cus those ain't gonna happen. Top 5 Korean [[corki]] players do get [[liandry's torment]]. New comments cannot be posted and votes cannot be cast, More posts from the summonerschool community.
Like [[Liandry's Torment]] both items would make it a lot easier to take down tanks, but since most of the time you should pick on squishies anyway (long distance rockets and such) I can't see a reason to go for any of these, if not for a really specific opponent setup. Plus it gives you a little bit more survivablity from the health.
The main problem is that you need to get reasonably close to do most of your damage because you have entirely AD items....which means your long range is moot. We offer a variety of tools and events to assist in the learning process. Effective in Siege/poke compositions and against champions like, [quote=Joxuu]Effective in Siege/poke compositions and against champions like [[Dr. Mundo]], [[gnar]], [[nunu]]. The following effects trigger whenever you apply a crowd control effect: The following effects are triggered upon being hit by an attack: The following effects cause an attacking champion to have their attacks be parried, preventing them from hitting: The following effects allow a champion to proc on-hit effects once or multiple times (or on multiple targets) at once: As of V7.22, the following abilities now apply both attack effects and spell effects (prior to this the effects were mutually exclusive). [[deathfire grasp]], which is the actual item, just offers 4 seconds. You can gain additional magic resistance from abilities, items, and runes.
Soloely arguing for the [[liandry's torment]] here for AD [[corki]]. Yet alone the fact that you need to get close enough to you use DFG, while you have the means to harass on range with his spells leads the use of it ad absurdum. Except in those cases, the damage dealt by these abilities will not benefit from Spell Vamp. ". Or does va stand something else? An early [[haunting guise]] after a core AD item like [[Trinity Force]] may be funny tho. It's components canno't be compared to the efficien of [[haunting guise]] either. Hits do not occur if the target dodges or blocks the attack, or if you are blinded, which causes you to miss the attack. Liandrys is the single most cost efficient item on Karma. Final stage with Kayn in Odyssey Extraction Onslaught - 2 augment quest.
Increasing magic resistance reduces the magic damage the unit takes. Great for poking, not so much at hard engages. Your rockets really do quite a sizeable chunk of damage, though I haven't compared it to a standard build. This article should only list effects that are applicable to multiple champions.
Finish with: [[last whisper]], [[liandry's torment]].
Magic Resistance (or MR) is a stat that all units have, including minions, monsters, and buildings. This item is mainly aimed at AP damage over time champions like Teemo, Singed and Brand as UNIQUE Passive: Torment can self apply over and over again. Otherwise I think it's fine to skip the defensive item due long range and escape ability. Press J to jump to the feed.
Starters: [[trinity force]], [[sorcerer's shoes]] [quote=Darcurse]Even while you can make use of it's stats, and the MPen would really hurt squishies, I wouldn't go for it. Full AP Corki would be also quite funny with [[athene's unholy grail]], [[ionian boots of lucidity]], [[liandry's torment]], [[rylai's crystal scepter]], [[zhonya's hourglass]] and [[void staff]]. Magic resistance stacks additively.
I'm not expecting to see [[liandry's torment]] being a popular pick up (for a long time at least).
3/4 second spam skillshot that deals 4% burn damage :<.
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It's mainly for the poke, if you can stall fights long enough, you get some really good dmg on their frontline, with the mpen and passsive from liandrys. It's mainly used as a way to deal with High health bar champions as the damage of this item scales of maximum health, however this item is so efficient that some champions build this every game. It's not too special to get it and sell it later on the game to get last items done.
I swear, every second game my ADC casually strolls to lane walking through an unwarded bush.
Meaning, if you land Karma Q when you have Liandrys its going to chalk (2)x(2%)=(4%) of their current HP. I propably wouldn't take [[liandry's torment]] to a game where they have really good initiation or something like [[zed]] ulti. The main reason it would be funny imo is the extra MPen against squishies.
[/quote], "A person giving you advice isn't perfect and has their own shortcomings but they may give you the piece that you're missing.