Strahd magically calls 2d4 swarms of bats or rats, provided that the sun isn't up.
Greatsword x3 or Greatsword/Claw. As a thought, since Strahd is meant to be fought/encountered multiple times, you could have different villain actions each time. Very cool. If the target fails a DC 17 Charisma saving throw, its shadow detaches from it and becomes a {@creature shadow that obeys Strahd's commands, acting on initiative count 20. So something like an ability that affects 3 people, for instance, with a save. If they do get lucky enough to turn him to mist, just how much can and should his mist form be able to take before going kaput? In most respects, it behaves exactly the same way as a normal … Very cool, i'm very interested on some actions, I think for me he would have a +2 longsword instead of a greatsword, maybe a modified vorpal sword(like an evil twin of serguei sword but unbroken)?What about the fog cloud spell ? A humanoid slain in this way and then buried in the ground rises the following night as a vampire spawn under Strahd's control. The apparition appears next to a hostile creature that Strahd can see, makes an attack against that creature, and then disappears. And Strahd's statblock says that "While in mist form, Strahd can't take any actions, speak, or manipulate objects." If he takes radiant damage or damage from holy water, this trait doesn't function at the start of his next turn. That's my first question. When he drops to 0 hit points outside his coffin, Strahd transforms into a cloud of mist (as in the Shapechanger trait) instead of falling unconscious, provided that he isn’t in running water or sunlight. Also the Hellfire orb looks a bitt strong-ish and out of place, i'd go with something different thematically. Counterspell. Esp. Strahd's stealth (esp. Strahd targets any number of doors and windows that he can see, causing each one to either open or close as he wishes. One thing I don't like about D&D5 is the lack of a middle ground on a lot of abilities. Legendary Resistances (3/day). Making sure bosses have a full action economy doesn't mean you have to streamline out actions that are niche or noncombat. Now, the Big Bad Count has his host of legendary and lair actions he can take in a fight but my main question is can he take them while in mist form? Regeneration. i have always run situations such as you describe as, can't initiate anything new until regains 1 HP, but anything which is already running doesn't end, with the exception of movement, so he retains his 120 foot move, he retains the ability to dissolve through the walls, but only as far as it concerns returning to his coffin.when he's in mist form all his toys can still act as normal. ©2020 D&D Beyond | All Rights Reserved | Powered by Fandom Games. 145 hp of magical damage in 1 shot.he's not subject to death saves because his ground state at 0hp is 0hp and stable with a 2 hour countdown till death.hope that helps you make your players lives troublesome, (they're supposed to remember strahd as a nightmare without end don't let us dms down :) ), All plans turn into, run into the room waving a sword and see what happens from there, once the first die gets rolled. While Strahd is in Castle Ravenloft, he can take lair actions as long as he isn’t incapacitated. Strahd casts the fog cloud spell.
The beasts remain for 1 hour, until Strahd dies, or until he dismisses them as a bonus action. No light shall shine. He is then paralyzed until he regains at least 1 hit point. Close.
Range 120 ft, 20 ft. radius sphere, DC 18 Dex saving throw or take 10d6 fire and 10d6 necrotic damage, half on a success. If within melee range of a hero, he can make a bite attack even if the target isn’t grappled.
The reduction lasts until the target finishes a long rest. The idea is to focus on what a monster can do, rather than on its stats, to make a bossfight more interesting. I think I'm gonna make him invulnerable to bludgeoning, slashing, and piercing in his misty escape form too just because I don't understand how one could slash, smash, or bash a bunch of mist, even with a magical weapon. Each time Strahd or his companions do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. I'm inclined to believe that his lair actions and concentration spells can persist in mist form because he's still alive (well, undead) and he's not incapacitated. Getting Strahd out of Danger. Misty Escape. Bite. The called creatures arrive in 1d4 rounds, acting as allies of Strahd and obeying his spoken commands. Strahd can climb difficult surfaces, including upside down on ceilings, without having to make an ability check. This is a little unclear. Press question mark to learn the rest of the keyboard shortcuts. No light shall shine.
Charm. While in mist form, he can’t take any actions, speak, or manipulate objects. No escape. Not a fan of the spell list getting axed.
So a bit of context. The apparition has the statistics of a {@creature specter. QUESTION. Matt Colville's video about "action oriented monsters, https://www.youtube.com/watch?v=y_zl8WWaSyI. Melee Weapon Attack: +9 to hit, reach 5 ft., one willing creature, or a creature that is grappled by Strahd, incapacitated, or restrained. Simple distractions to lure party members away into a room, or using the Gust of Wind spell to push a character into a room before locking it. And Strahd's statblock says that "While in mist form, Strahd can't take any actions, speak, or manipulate objects." Considering two of his legendary actions are attacks that he totally couldn't do in mist form (Bite and Unarmed Strike) it may seem like a small thing but his other legendary action is "Move. - A CR27 Version of the Devil - This is a realistic take on the Vampire Strahd Von Zarovich. Obviously he would follow concentration checks just like everyone else when he took damage but could his animated Beauty-and-the-Beast objects still protect him, or his fog cloud cover him, or even better, could he stay invisible like this? Disadvantage on a ranged attack/advantage on a saving throw, resistance to radiant damage for 1 round. Unarmed Strike (Vampire Form Only).
Hi all, I could be losing my mind, but I swore Strahd had lair actions in the module book. Regeneration. I mean with the radius of meter swarm is 40 and this its twenty ft radius and 40d6 for metro swarm and 20d6 for this.) If the target is a creature, Strahd can grapple it (escape DC: 18) instead of dealing the bludgeoning damage. Strahd makes two attacks, only one of which can be a bite attack.
The problem I was running into was I was looking at an earlier printing of the Monster Manual in reference to lair actions and legendary actions.
Bite (Bat or Vampire Form Only). If Strahd is in his lair, you use the lair action to allow him to move through walls his normal action to fire a level 4 fireball, and his legendary actions to get out and lick his wounds. it can't be countered and deals 20d6 damage and if the dm rolls well he has an infinite usage of it its essentially a smaller meteor swarm ( obviously with out the multiple meteors. My fourth and probably most important question is: how should I deal with him taking damage while escaping misty-ly? As for his legendary actions, I don't see why he wouldn't have the movement one. The target's shadow must be visible to Strahd and within 30 feet of him. Lair actions might be another deal entirely, as logically, Strahd would have to see what he's affecting with said action or at least have a solid idea of where it is relative to himself.
His initiative count is 21. CoS Lair Action.
Here's my attempt to design Strahd using this method, I hope it will be useful to some of you! +11 to hit, reach 5 ft., 2d6+5 slashing and 2d6 necrotic damage. Please enable JavaScript to get the best experience from this site. My third question is, can he maintain concentration if he hits 0? Archived. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and Strahd regains hit points equal to that amount. Spider Climb. Legendary actions would also give him a major boost in escaping since one of them lets him melt through castle walls so even if they penned him in with a Wind Wall, he could just melt through the floor to go take his nap.
If you still wanted a chance someone with a high save fails, you could say "the monster chooses one target to roll with disadvantage"--maybe the target the effect is centered on. This site works best with JavaScript enabled.
If Strahd isn't in running water or sunlight, he can use his action to polymorph into a Tiny bat, a Medium wolf, or a Medium cloud of mist, or back into his true form. Closed doors can be magically locked (needing a successful DC 20 Strength check to force open) until Strahd chooses to end the effect, or until Strahd uses this lair action again. Range 30 ft., DC 18 Wisdom saving throw (with disadvantage if already bitten) or be charmed. No escape. I really like that!
Otherwise, the effect lasts 24 hours or until Strahd is destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect.
The reduction lasts until the target finishes a long rest. Initiative count 20 (losing all ties) means that lair actions happen after any creature whose total for the initiative roll was 20, and before any creature whose initiative roll was 19. (he's supposed to be a nightmare to finish off, He's always been supposed to be a nightmare to finish off right back to first edition D&D)i also apply the thought that he can take damage in mist form, the result of this damage is to leave him in mist form on 0 HP unless a single hit does 1 more than his total HP to start with i.e.
I am the Land. Vampires with Lairs and Legendary actions. Hit: 7 (1d6 + 4) piercing damage plus 10 (3d6) necrotic damage. A humanoid slain in this way and then buried in the ground rises the following night as a vampire spawn under Strahd's control.