This monster possesses the cunning and much of the magic it had in life, but it is fueled by the power of undeath. Any creature in that area can’t regain hit points. Paralyzing Ray. At the start of each of its turns, the tyrant decides which way the cone faces and whether the cone is active.
Deathly Despot.
2nd Edition Statistics[3] [6][7], If an accident was made during their creation, death tyrants were known to go into a "rogue" state. At the start of each of its turns, the tyrant decides which way the cone faces and whether the cone is active.
The death tyrant can also exert fine control on objects with this ray, such as manipulating a simple tool or opening a door or a container.
They were also known to have a unique spell that would override the orders given to a death tyrant.
General Information Any humanoid that dies there becomes a zombie under the tyrant’s command. However, unlike human necromancers who could at best summon a few hundred undead with intense concentration, a Death Tyrant could summon as many zombies as it pleased without effort. Alignment To creatures other than the death tyrant, that area is lightly obscured and difficult terrain until initiative count 20 on the next round. Armies ofthe Dead. Undead Any[2]
Alignment Escaping requires a successful DC 17 Strength (Athletics) or Dexterity (Acrobatics) check. The death tyrant shoots three of the following magical eye rays at random (reroll duplicates), choosing one to three targets it can see within 120 ft. of it: 1.
The death tyrant’s central eye emits an invisible, magical 150-foot cone of negative energy. This monster is a member of the Beholders group. When fighting inside its lair, a death tyrant can invoke the ambient magic to take lair actions. Alignment
[8] Elder orbs and beholder mages were both known to be capable of casting a spell that would transform dead beholders into death tyrants. Large
Language(s) Any creature in that area can’t regain hit points. [1], The ritual to create a death tyrant was quite elaborate and the components required for it would typically cost around 3,000 gp. Moreover, a beholder’s ability to quash magical energy with its central eye gives way to a more sinister power in a death tyrant, which can transform former slaves and enemies into undead servants. At the start of each of its turns, the tyrant. Undead Nature. One random eye ray of the tyrant shoots from that eye, which is considered to be an ethereal source, at a target of the tyrant’s choice. GRAVEYARD GOD-KING – These Graveyard Tyrants have ascended to near divine like power.
A spectral eye opens in the air at a point within 50 feet of the tyrant. 3e
As each settlement falls, the death tyrant’s zombie forces build to overwhelming numbers.
A death tyrant’s lair is usually the same site it held as a beholder, but it contains more trappings of death and decay. Any[3] A death tyrant that embraces undeath becomes an engine of destruction. Walls sprout spectral appendages until initiative count 20 on the round after next. Favored climate [1] On the other hand, a true beholder zombie was the result of the necromantic reanimation of a dead beholder, and although a formidable foe, was a considerably weaker creature and a mindless servant. Hit: 14 (4d6) piercing damage. Any humanoid that dies there becomes a zombie under the tyrant’s command. On a roll of 10 or lower, the creature is subjected to one random eye ray of the tyrant. These motes cast an eerie glow on the great, alien skull that hung beneath them.”, –from the journal of Jastus Hollowquill, explorer of Undermountain. Acting as bait for traps or as combat fodder, zombies keep powerful enemies distracted while the death tyrant moves into position and prepares to destroy them. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. They were often used by powerful wizards as guardians. Saving Throws Str +5, Con +7, Int +9, Wis +7, Cha +9, Condition Immunities charmed, exhaustion, paralyzed, petrified, poisoned, prone, Senses darkvision 120 ft., passive Perception 22. If left unchecked, a death tyrant might wipe out the population of a city in weeks, then set its undead eye on wider conquest. [9], Death tyrants were capable of being magically bound to items by wizards, forcing them to obey the commands of whoever wields it. Any creature, including one on the Ethereal Plane, that is hostile to the tyrant and starts its turn within 10 feet of a wall must succeed on a DC 17 Dexterity saving throw or be grappled. The Death Tyrant is primarily focused on dealing high damage, mainly through high physical attack, high attack speed, and. “A cluster of tiny lights descended from a dark crevice in the ceiling. [1], As creatures with the powers of necromancy, death tyrants could summon undead. Vision The targeted creature must succeed on a DC 17 Wisdom saving throw or fall asleep and remain unconscious for 1 minute. The tyrant regains spent legendary actions at the start of its turn. Homeland(s) Darkvision[1] Any, space[3] Size Size Death tyrants in such a state were incapable of being commanded by any means, even by spells. Death tyrant The death tyrant’s central eye emits an invisible, magical 150-foot cone of negative energy. 5e Neutral On initiative count 20 (losing initiative ties), the death tyrant can take one lair action to cause one of the following effects: The death tyrant can’t repeat an effect until all three have been used, and it can’t use the same effect on consecutive rounds.
A death tyrant held much of the powers of the original beholder, now fueled by the power of Undeath.
Healing magic ceased to work, wounds failed to heal themselves, the very essence of life was gone in anything under the view of a Death Tyrant.
Wiki Le Monde des Royaumes Oubliés (French), Creatures with a 14 challenge rating (5e), Creatures with a 15 challenge rating (5e), Creatures with a 13 challenge rating (3e), Forgotten Realms Campaign Setting 3rd edition, Lords of Madness: The Book of Aberrations, https://forgottenrealms.fandom.com/wiki/Death_tyrant?oldid=565669, Kasharin were death tyrants who had been raised from the bodies of beholders infected with the beholder-contagion.
Negative Energy Cone. 14In its lair15 An area that is a 50-foot cube within 120 feet of the tyrant is filled with spectral eyes and tentacles.
On the rare occasion in which such dreams took hold of a live beholder, its flesh rotted away, and a naked skull with spectral points of red light for eyes would emerge. Eye Rays. A region containing a death tyrant’s lair is warped by the creature’s unnatural presence, which creates one or more of the following effects: If the death tyrant dies, these effects fade over the course of 1d10 days. The targeted creature must succeed on a DC 17 Wisdom saving throw or be charmed by the death tyrant for 1 hour, or until the death tyrant harms the creature. Death tyrants were an undead form of beholder, similar to zombies, that retained some innate magical abilities. Favored terrain
The dead humanoid retains its place in the initiative order and animates at the start of its next turn, provided that its body hasn’t been completely destroyed. [1], Although somewhat similar to a zombie, a death tyrant was a much more powerful creature, that continued to lord over others the same way beholders did. They stand guard at the entrances to the death tyrant’s lair or guard its treasure vaults. Challenge rating Charm Ray.
[7], Unlike the gaze of a beholder, which disabled any magic where a beholder was looking, a Death Tyrant's gaze caused recovery to become impossible.
The death tyrant ’s central eye emits an invisible, magical 150-foot cone of negative energy.
Creatures within 1 mile of the tyrant’s lair sometimes feel as if they’re being watched even when they aren’t.
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When a creature hostile to the tyrant and aware of its existence finishes a long rest within 1 mile of the tyrant’s lair, roll a d20 for that creature. Take your favorite fandoms with you and never miss a beat. Lawful evil 5th Edition Statistics[1] In a similar fashion, they could be bound to obey those who spoke a specific code-word, but this was considered faulty by comparison.[7]. On rare occasions, a beholder’s sleeping mind drifts to places beyond its normal madness, imagining a reality in which it exists beyond death. When not taking orders or if faced with a situation that was not detailed in their orders, they would attempt to destroy any living creature that wasn't expressly identified as off-limits.
3e Any creature in that area can’t regain hit points. Zombies created by a death tyrant are used and discarded as needed. 3rd Edition Statistics[2] The death tyrant shoots three of the following magical eye rays at random (reroll duplicates), choosing one to three targets it can see within 120 feet of it: The death tyrant can take 3 legendary actions, using the Eye Ray option below. A death tyrant encountered in its lair has a challenge rating of 15 (13,000 XP). 13
They were almost never encountered near other beholders, who found them abhorrent. A death tyrant appears as a massive, naked skull, with a pinpoint of red light gleaming in its hollow eye socket. Medium Sleep Ray. Lawful evil
2. Deep Speech, Undercommon[1] As they did when they were beholders, death tyrants lord their power over other creatures. With its eyestalks rotted away, ten spectral eyes hover above the creature and glare in all directions. 2e
7. [2] They were often used by powerful wizards as guardians. 5e
A death tyrant doesn’t require air, food, drink, or sleep.
Undead
When such dreams take hold, a beholder can transform, its flesh sloughing away to leave a death tyrant behind. [4], A death tyrant was the result of a beholder's mad dreams of existing beyond death.
Type [5], Death tyrants retained enough of their intelligence to be capable of performing complex commands.
The eye then closes and disappears.